Preview : Another War
Since Another War is a role-playing game, it wouldn't be complete with some sort of statistics-based combat. Your character is free to run around and attack, and his current strength, dexterity and skills will determine how he fares. Levelling up is simple, and you don't really get bogged down in the numbers, so to speak. It's perfectly user friendly. If you like dialogue-based progression, then Another War has something for you. A lot of the game is based on dialogues that are enitiated via clicking on important objects and people. The developers certainly paid attention to this aspect, and I love the humour!
Unfortunately, the demo I played seemed a little incomplete, or didn't seem tweaked enough. The beginning of the game was very difficult indeed, and I urge you to consider this if you're easily defeated.
Another War looks to be an interesting variation on the standard sword/bow & arrow RPG, something which is sorely need in the current games market. Whether it proves to be popular, remains to be seen. Features
- 50 locations across Europe
- 30 weapons including a large array of guns and explosives
- Real time action sequences
- Three playable characters: a strongman, a thief and an intellectual
- Isometric engine with new tools such as: BACA (Battle Advanced Combat Arena), FECA (Fast Enemy Creation and Annihilation), ASS (Advanced Script Supervisor)